The term roll on is used in which game




















Polo C. Badminton D. Basket hall -- View Answer 5. Seismic waves that vibrate perpendicular to the direction of their path A. Travel through the solid parts of the earth only B. Travel through the solid as well as other parts of the earth C. Spread on the surface of the earth D. None of these -- View Answer. General Knowledge. General Science. General English. General Computer Science.

General Intellingence and Reasoning. Current Affairs. Elementary Mathematics. English Literature. A Cricket. B Tennis. Big 6 — A bet that a 6 will show before a 7 on the next roll. The payout is 1 to 1.

Big 8 — A bet that an 8 will show before a 7 on the next roll. Box Man — The casino employee who supervises the dealers at the Craps table.

He is usually also responsible for counting cash and gaming checks, settlling gambling disputes and general play of the game. The remaining numbers are known as natural numbers. The bet is placed on any of the box numbers and are paid if the number shows before a seven. C and E — A two unit and one roll bet that the next roll will show 2, 3, or Checks — Chips used to play Craps.

They are round, plastic tokens and used for placing bets. Choppy — A game is described as choppy when there are a number of inconsistent passes and misses with none of the players experiencing any good runs of winning throws.

The boxman is then required to call the number on the die that would land face up if the obstruction were to be removed. Cold Table — When shooters do not have much luck making their points or naturals. Color Change — When a player exchanges playing chips for different denominations.

Color Up — Is applicable either when a player exchanges smaller denomination checks for larger ones; or when the player is intentionally handed larger checks as part of better customer service. Come Bet — A bet placed after the come out roll that the dice, Payouts are on rolls of 7 or 11 and losses incurred for 2, 3 and Comps — Complimentary drinks, room, food, etc provided by a casino to valuable players.

Crapless Craps — A type of Craps game offered at some casinos. When playing this version of craps, a roll of craps is not a loss at the come out. The number is instead marked as a point. House advantages on this game are much higher than regular versions of Craps and most experienced players tend to avoid Crapless Craps. Dealers — The casino employees in charge of a Craps table. There are usually 4 dealers for every craps game and they rotate positions.

Winnings are on a roll that shows 2 or 3 and losses are based on a 7 or This bet can be easily removed at any time. Losses are on 7 and 11 with wins on 2 and 3. Field Bet — When a bet is placed on 3, 4, 9, 10, 11, or Pays twice the amount of the bet if 2 and 12 are rolled. Usually wagered with another bet that has a house edge.

Hardway — These bets can be placed on all boxes with even numbers. It is a bet that pairs 22, 33, 44, 55 will roll made up with 4, 6, 8 or 10 before the 7 comes out. Bets are controlled by the stickman. Hook — When a player is positioned at the crap table between the base dealer and the stickman. Hop Bet — One roll bets and can be wagered on any combination of dice numbers for the next roll.

This means they are betting the 5 will be the next roll with the dice showing 2 and 3. Hop bets are a high house advantage bet and therefore best avoided. Horn Bet — A 4 unit bet with 1 unit each on 2, 3, 11, and The payouts for this bet are 15 to 1 when a 3 or a 11 rolls and 30 to 1 when a 2 or a 12 rolls.

This bet is popularly considered an amalgamation of the worst craps bets and experts advise players not to use this bet. Horn High Bet — 5 unit bet on 2, 3, 11 and 12 and the player calls a fifth number that is high. Lammer — A plastic disc used by the dealers to designate, different bet situations.

Lay Bet — A bet that 4, 5, 6, 8, 9 or 10 point numbers will only roll after a 7. Layout — The base of a Craps table clearly marked with the various bets available to players. Long and Strong — This is said by the stickman when the dice needs to be thrown hard so it hits the back wall of the table. Money Plays — Dealer announces it when acknowledging the cash is being used on the craps table lay out.

Natural — When there is a throw of either a 7 or an 11 on the come out roll. For more information, see mechanism. It is now more broadly used to refer to nearly any pawn or figure in a game. It is believed that the term was first used by Alison Hansel as an ad-hoc abbreviation for "my people", as noted in this session report and described in detail in this history.

See the Intelligence Report for a detailed description of this species. See Poll: What exactly is a meeple? Choosing to attack player A instead of player B simply because player A owes you money is an extreme example of metagaming.

A list of other lists. Typically a Geeklist of other Geeklists. Small icons in user look. All about Microbadges The process of analyzing a particular turn with an emphasis on getting the best ratio of personal resources expended to realized gains. A type of wargame that uses small three-dimensional lead or plastic figurines to represent military units to represent tactical-level conflict.

Often these games have a high level of simulation or re-creation. Often such a game is not played on a board with marked off with spaces, but directly on the table or on model terrain and the determination of distances to be moved or fired is done by using a measuring tape or stick.

Wings of War even without physical miniatures is a good example--the maneuver cards are used to measure the movement of each plane. A game with 3 or more players. Used in this sense mainly because there are fundamental differences between 2 player games and games that use 3 or more diplomatic elements, choosing whom to attack or interfere with, kingmaking, ganging up on the leader, etc.

A game in which players make deals and trade resources or favors as the main mechanism. Diplomacy is perhaps the best example of this type of game. Negotiation is one of the game categories used at BoardGameGeek. A person that tends to be immersed in cerebral interests, sometimes at the expense of social functionality.

See also geek. A person that does not spend every waking moment thinking, talking, playing, and breathing games, a. A person that is a neophyte to the world of tabletop gaming. Sometimes this person will develop over time into a more of a gamer, but sometimes they will only play games when asked or coerced.

She would rather do a word search than play Dominion with us. Wargame term. Abbreviation for 'Out of Supply'. The state of a unit that cannot track supply to a friendly supply source and thus will run out of fuel, ammo and food. Short for 'Overpowered'. A game with very simple rules and strategies that does not require deep thought and that can be used at the beginning of a gaming session to get people warmed up for heavier games or can be used while waiting for more players to arrive for the game that is the main attraction.

Typically these games represent a middle ground between strategic and tactical games and sometimes use mechanics common in both scales. Such a game usually depicts a single battle or small campaign. To use an exorbitant amount of time to find an optimal move, especially when the resulting move is virtually equal to all other choices. See also downtime. A short text message that appears whenever a user hovers their mouse over an avatar or badge there is separate text for each.

Overtext costs GeekGold per type avatar or badge , and you can change your OverText at any time. An affliction suffered primarily by Spielfreaks , it causes the gamer to be enthralled by gorgeous components. Sufferers can often be heard to softly murmur, "nice bits " while examining a game and can be easily distracted by the sight of shiny objects. A type of indirect conflict in which at least one player the parasite tries to gain a benefit from the actions of another player the pioneer who in turn tries to select actions in such a way so as to minimize the benefits that others might gain.

Examples: Taboo , Charades. A term given to a game by people who think that the links between the game's theme and mechanism is weak. Or in other words, the designer created the game's mechanism first and abstractly , applied the theme afterwards. Graphic design; a layout of an image to be printed. The Free Dictionary , In relation to language-dependent board games, the term refers to pasting a localized translation of game components' text onto the game components, so that players who don't understand the game's original printed language can still play the game easily.

All about BGG Patrons. Special icon in User's Graphical Representation which signifies that the Geek user is a patron. Abbreviation for P lay b y E - M ail, which is a descriptor of a game system that allows the players to play against one another through e-mail. Often these games have graphical user interfaces, and just use e-mail as the communications for their turn-based play.

A class of game in which players move alternately and each player is completely informed of previous moves, which implies there is no hidden information within the game. This class of game is frequently restricted to having no random elements during play - such as the roll of dice - but random elements are allowed during game setup. Examples: Chess , Through the Desert.

These include kingmaking, bashing the leader, turtling, revenge, etc. Petty diplomacy problems can lead to accusations of excessive whining among the players. He is! The original first player now is second and may make any move of his choice. OR - allowing the first player to keep the move and making any move of his choice as the second player.

The first player must make a reasonably fair first move--If it is too good, the opponent will switch sides and take the advantage. If it is too poor, and the first player will be at a disadvantage. Called the "pie rule" because it is analogous to "You cut, I choose" method of splitting a pie between siblings.

The degree and frequency with which players can affect each other during a game. Games with little or no direct player interaction are sometimes referred as Multiplayer Solitaires. To examine the rules of and play a prototype game in order to find possible improvements and determine its viability. To hide another user's posts on BoardGameGeek.

It is a zero-tolerance rules violation to talk about whom you have plonked. In BGG it is used to refer to Geekmail--send a private message through geekmail. Anyone who wishes to may download them, print them out and play them. Locations on the board are connected by lines which the pieces will move along. In wargames, point to point movement will emphasize movement along road networks. Describing a game as point salad is usually derogatory as it derives from "word salad"--an incoherent, unfocused piece of writing.

For examples, see: Point-salad games. A game where players can repeatedly choose to perform a random event on their turn. They temporarily collect points each time, but usually receiving nothing on the turn if an unfavorable event happens. They must voluntarily end their turn to permanently keep the points.

A processional game will often have little player interaction and high downtime. Click for a list of commonly used Publisher Abbreviations. The act of preparing a game for play by removing the manufacturing-process materials that are still attached to the game bits. Generally, games which have been removed from the shrinkwrap are still very "new" or "like new" if they are unpunched.

While many geeks enjoy punching a game as soon as they receive it, un-punched status can be important for some wargames as the myriad of chits can be hard to track once they have been punched. All about the QuickBar There are 10 QuickLinks on a QuickPage. There are 10 QuickPages on the QuickBar. A game that features players vying to be the first to complete a given course of travel as the main mechanism. Often players will have little, if any, control over the elements that control their performance in the game.

See also luck. Rules As Written. Usually more of an RPG related term, but has also been adopted as a general abbreviation in the bgg forums.

A game that takes simulation to a new level by trying to duplicate original historical conditions in detail. Abbreviation for Rec.

Board, a Usenet newsgroup which has discussions about all types of board gaming. It can be very useful for researching information about games and for getting answers to rules questions.

Rock-Paper-Scissors is a game mechanism. Based on the simple children's game of the same name, players attempt to out wit opponents by correctly guessing and countering others' moves. Also, Rock-Paper-Scissors requires that some moves are 'better' than others. Roll-and-move is a term used to indicate a gameplay mechanism that drives the game by having the player roll a die, then mandatorily move according to the results of the die.

Often the term roll-and-move is used in a defamatory or condescending tone, implying that a randomizer replaces tactical movement, and that the game involves relatively mindless play. Abbreviation for Role-Playing Game, in which a gamemaster creates a progressive storyline and other players control the characters within the story.

Religion, Sex, Politics. On BGG, typically refers to a thread, topic or response that has more to do with religion, sex or politics, than it does with board games, or the BGG forum dedicated to such discussions. A gamer who interprets rules in an overly literal sense or in such a way to significantly reduce the thematic or logical aspects of a game.

Note this term can be used in both a positive sense A rules lawyer who takes great care in determining every nuance of a game's rules or a negative sense a rules lawyer who interprests rules in a manner to help him win the game or fails to correct an opponent's error unless it helps him win.

Abbreviation of Spiel By Web , a website to play games by email with a graphical interface. A set of rules for the set up of a game specifying starting position of units, victory conditions , map boards to be used, special rules, etc. Some games, especially wargames , have many different scenarios, which can enhance replay value.

Secret unit deployment is a game mechanism. Player's on-board resources are not implicitly known by all players, all the time. The first time period in a game, during which players ready all the components that will be needed for playing. A game that puts major emphasis on accurately depicting historical reality. See also wargame and re-creation. See also broken. A gamer that is totally captivated by German games.

From the German word for game, Spiel German nouns being always written with a capital letter. The manufacturing material that is still attached to game bits when they are taken from the packaging for the first time.

Usually refers to injection-molded plastic, but sometimes is used to refer to the excess cardboard from which game materials must be punched. In wargames, units that can be gradually weakened before they are destroyed are said to suffer "step losses".

This can be accomplished by flipping over or replacing counters, rotating a block that represents a unit, on a tally sheet, etc. The plan that a player uses in a game. Requiring gaming decisions based on long-range goals. Typically these games have a high level of abstraction and a low level of detail to depict conflict.

Such a game depicts an entire war or a major campaign. Decisions that are based primarily on current situations and short-term goals. Typically these games have a low level of abstraction and a high level of detail to simulate conflict. Such a game depicts a battle or part of one or a skirmish. Tags are used since you can sort and select games using tags.

See Tags. Abbreviation for Terrain Effect Chart. Featured in most wargames. A chart showing the various terrain features of a wargame map and their effect on unit movement, combat, etc. Having a large number of variables for consideration and an essentially mechanical , slightly abstract , often repetitive structure [this is an almost direct quote from Sumo issue 8].

This quality is often found in German games. Thematic Game. These are games that emphasize a highly developed theme , player to player conflict, and usually feature a moderate to high level of luck. See the Thematic Games page for more information. Gamer jargon often refers to these games as " Ameritrash ". The topic or subject matter of a game. Having rules and mechanics based on assumptions regarding the subject matter of the game.

Often considered the opposite of abstract. A game that features the placement of components onto a playing surface rather than moving components along the playing surface as the main mechanism.

Examples: Carcassonne , Samurai. The crayon rail games, like Empire Builder and Eurorails , are good examples of train games. A card game that features players each sequentially placing a card down to make a trick, which is then awarded to one of the players. Bridge , Spades , or Hearts are examples of this type of card game.

For more information, see Trick taking. A person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community. Generally seen as boring by players. Upgrade from GeekBadge for 50gg. Having one or more mechanisms that are either too similar or insufficiently inter-connected, leaving a game that feels like the design was not completed. An alternate form of a game that may involve new or modified rules or pieces.

Often played to add a change of pace to a game that has gotten stale. See expansion. Mostly used in a wargaming sense, as the situation that must be attained for a side to achieve victory.

This can involve destroying a specified number of enemy units, occupying or controlling specific locations, capturing or destroying a specific enemy unit like a king or leader , holding out for a specified number of turns, etc. VP's can be used to allow several different victory conditions to be in the same game. Victory Points. Sometimes pronounced either "Veeps" or "Vee Pees".

Points accumulated for completing various actions which count towards victory. Some games use the term "points" to refer to other factors--movement points, action points, etc. A game in which players put military units or military-type units in direct or indirect conflict with each other.

These types of games will often have high thematic content and a varying degree of abstraction.



0コメント

  • 1000 / 1000