Axis allies computer game rules




















The game begins in , when the sides were roughly equal, and ends, depending on which victory conditions are chosen, with the capitulation of two opposing capitals. The CD-ROM version brings the exact rules and gameplay of the boardgame to the computer, with some extra options. A dozen or so rule variants can be toggled on or off prior to a game--things like paratroops in bombers; scorched earth; deploying new naval units in an occupied sea zone.

There is also a unit editor, allowing you to adjust the cost, attack, and defense values for any unit, either globally or per side. The graphics look exactly like the boardgame the more attractive second edition, at least , which is a plus, and they do their job just fine. Additionally, map territories change colors with a change of possession, something impossible on the cardboard maps, and this is welcome, as it makes it far easier to tell what territories you control.

Two views are available: a zoomed in view where you see a small part of the screen and make the most of your moves, and a zoomed out view that lets you see the whole world at once, though the latter's main use seems to be to let you admire the pace of your expansion. Hasbro has also thankfully left out the multimedia clutter that has plagued some of its other boardgame conversions, like Life or Monopoly--cutesy computer graphic animations that become tiresome on or two viewings.

But it did not make any use whatsoever of the CD-ROM's ability to do redbook audio, and I can't believe a better soundtrack wasn't provided--the five default national songs drone on and on repetitively.

CD-ROM's have plenty of room for music. The worst complaint about the presentation of the game has to be the unit colors, however. Unlike the boardgame, where each player's pieces are molded in a particular color representing one of the sides, here, only the infantry icon is colored properly, while tanks, battleships, fighters, etc. This sounds like a minor quibble, but it does in fact impact gameplay.

For example, if you are the English player, and you have Russian and American transports mixed in with your North Sea fleet when the German aircraft attack, you must choose which transports to remove as casualties, but can't tell exactly whose transports you're pulling out, yours or your Allies'.

This matters, since each country has to move in a separate turn. The artificial intelligence performs adequately in most instances, but the moves it made--most specifically its failure to exploit weaknesses or properly garrison threatened territories--severely diminished my enjoyment of the game. The AI in almost every case does nothing even close to these classic openings.

The programmers should have scripted the opening moves for each of the powers and assigned a high probability that one or the other of these would be made, rather than letting the AI make its own dubious determinations of what to do. This would be an improvement because quite simply the AI is not challenging enough, and I never lost a game to it--and I always played on the hardest setting, without favorable game settings, and usually in the more difficult positions.

Incidentally, I would have liked to have seen the inclusion of a 'free-for-all mode', where the five superpowers aren't necessarily permanently allied--for example, with the defeat of Germany and Japan, perhaps the UK and US square off against the USSR: 'There can be only one. At any rate, the AI is good enough to practice on and get you ready for the main event, which is playing against other people. While it will never take place of getting five people together around a real table, it does address a big problem for fans of the game--the difficulty in getting enough people together for long enough to finish a game.

The best strategy games on the computer will always be those games designed specifically for a computer, taking advantage of its storage capacity, memory, and display capacities to create newer and more interesting challenges than the old routine of board, counters, and dice.

Skip to content Home. Search for:. Great for new players— no setup or cleanup required! Q Link MegaUp. Open the Installer, Click Next, and choose the directory where to Install.

Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing. Shells from Commandos, Blitzkrieg, Soldiers and Codename: Panzers have been landing all around - and there's still no let-up. Between them and the various war-themed shooters they've covered every theatre of war imaginable, from all sides and every perspective.

Well, the clue is in the name. With recent versions of the game set specifically around D-Day and the Pacific War, not to mention a revised edition earlier this year, it's clear the board game still has plenty of fans. Enough, Atari is no doubt hoping, to ensure similar successes will engulf the interactive edition. Common to both tabletop and desktop is the fact that the game allows you to fight the Second World War across the entire globe, from the well-worn fields of Europe to the less travelled regions of central Africa and beyond.

Moreover, not being linked to any linear campaign although the game features those as well you aren't limited to sticking to what happened in the history books. As Germany for instance, you could quickly subjugate Russia before hopping over the Bering Straits and fighting battles across the American mainland, or maybe swing down into South East Asia instead. They're roughly consistent with how they were in when Germany was marching towards Moscow, Britain was camped in the motherland and America was waking up after Pearl Harbour.

The subsequent aim, as either Britain, the United States, Germany, Japan or Russia, is to conquer the capital cities of your sworn enemies, by building up resources from each of the territories under your control and buying infantry, mechanised or armoured armies and moving them around the map. Where in the board game you'd move a tank into North Africa and hope to roll a one or a two on a die to dislodge the enemy infantry and claim the territory your own, now you must - assuming you don't want to select 'Quick Resolve' - fight each battle in 3D.

As soon as battle becomes inevitable the engine then runs through its map generation routines, and depending on the latitude and whether the territory under dispute is predominantly coastal in nature, will quickly knock up a fitting environment.

Despite the fact that the version of the game we were privy to only seemed to know how to construct temperate land-locked levels, we're assured that no map will ever be quite the same in any one game.

Once the computer has decided on the topography of the landscape, it's then up to you to decide how you're going to capture it. This design decision actually makes for a lot of sense since whilst the side fielding the most armies will have an obvious numerical advantage, the process of base building gives the defending nation a chance to repel an attack.

This is because while one army may be able to quickly get three divisions ready for battle compared to the other side's one, supplies will be stretched so thin that unless victory is quick and decisive, the outnumbered enemy might well deliver a fatal counter-attack.

The problem is that most buildings and units also have running costs in ammo and fuel, so weapons dumps and fuel supplies have to be built as well.

As complicated as the resource management might appear, it is actually very simple to understand - the problem is in trying to keep resources at a healthy level while the enemy are constantly making demands of them. Since all units are pre-assigned into divisions, the battles are no less manageable than any other RTS.

Various buildings can be upgraded to instil certain units with various abilities, and depending on the General you choose to play as each nation has a choice of four , various special abilities will become available as the experience of your troops builds up. With paratroopers, Blitzkrieg tactics, V2 rockets and nukes, there'll be plenty of toys to look forward to when the final release rolls around.

Mind you, with two full-length campaigns in the works one each for Allied and Axis forces; the former a traditional romp through history, the latter a series of 'what if' scenarios that the developers have yet to fully reveal , you have to admit the game certainly won't be short of content. Sadly, while there will be a skirmishstyle game available online and off, the game will only be single-player. The good news is we've got complete access to their war room and will have a full review next issue.

With TimeGate and Atari undecided as to whether they'll be including the traditional board game rules, it looks likely that if you prefer the board game rules to all the 3D frivolity of this new version, you'll have to trawl a few online auction houses or car boot sales to get the original.

A board game that has gone through a couple of revisions over the years and is still popular to this day. In , TimeGate Studios was the studio who brought the game from the living room floor or table to PC screens.

The unit that your team will result in you having special military units that are exclusive to them. For example, the Russians have awesome snipers and the UK can make use of these tremendous tanks that can shoot fire. This may not sound like a great deal, but for a game that is over a decade old, it is not bad at all. You have a campaign, WWII mode, and a custom mode. The year is , and the world is at war!

Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history! System Requirements Windows. Recommended: Requires a bit processor and operating system. See all.

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