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Your friends. The first building is located in front of you, as you enter the area from the "entrance" behind the Gift Shop, the second one can be seen up on the hill in the distance and the third one is located on your left, protected by a hill. As always, use the map to find the Barracks if you have problems doing so.
Using the Sniper Gun on the Barracks it takes five or six shots from your new toy to demolish the Barracks and your trusted Machine Gun on the Reaper Guards, destroy everything, successfully completing the mission.
Reaper Guards You begin the mission positioned right above the three Sonak patrols. You can either use the Sniper Gun to kill the Sonaks from a distance and then utilize the Machine Gun, or you can get your hands dirty and use the Machine Gun on both the Sonaks it takes about four shots from the Sniper Gun to kill each Sonak and the Reaper Guards.
Remember that the Sonaks do pose a threat, due to their attack with sonic waves, which temporarily disables your Jetpack. Keep the above in mind, and you should not have a hard time completing the mission. Say hello to your new friend, the Rocket Launcher! This is a most valuable weapon, as it allows you to kill small teams of enemies with one or two shots, or severely damage buildings.
Back to our mission: Cross the bridge and go through the gate. You will find yourself in a big area. The place you will be wanting to go is right on the other side of the hills you can see in the distance, in front of you. If you move to your left, you will only find some houses and a Reaper Guard with a horn. To the right you will find a patrol of Reaper Guards and beyond that a Gift Shop nothing new in here, apart from the Rocker Launcher.
As soon as you are done with those parts of the map, you should head over to the hills towards the center of the area. Cross the narrow passage carefully Snipers everywhere!
You can ignore the Barracks, or any other buildings and Reapers in this area and concentrate on the Launchers. Once all three Guard Launchers are destroyed the mission is over. Get ready for one of the shortest mission in the game! To complete it, simply take out the three Reaper Guards two with Rocket Launchers , then get on the lift and let it carry you to the top of the hill.
Enough said. Let's find more interesting things to do, like destroying some prison gates. Time to do some sniping. If you look down from the hill you are on in the beginning of this mission, you should be able to spot a big metallic building.
That is obviously the Dick Whittington prison. Before you pick that bomb up, equip yourself with all your heavy weapons I'd choose the Sniper Gun, the Rocket Launcher and the RPG and kill everything you can see from above the hill.
Do not mind about the Reapers going around. Take out the Reapers on the tower, the Verms, the Turrets and the Rippers close to the prison building. Once you are done, get a Pop-Up Bomb it occupies the Jetpack Upgrade slot and head down to the prison gates. Watch the well made explosion effect and the video.
Alternatively, you can head down in the beginning of the mission and kill everything that moves, then return and get the Pop-Up Bomb. It's your choice. It appears that your visit to the Dick Whittington prison wasn't fruitless after all. You have a new toy in your possession: the Millennium Gun a.
Try using that against groups of enemies or buildings and watch them getting blasted! Use the Millennium Gun on the two Ripper Husks. They are positioned right in front of your starting position.
Take your time to also destroy the turret so that it doesn't keep firing at you and your buddies. Move towards the Gift Shop that can be found close to the turret and remember to fly low, because there are Homing Missile Launchers on the hills.
After stopping by at the Gift Shop carefully climb the hill behind it. There should be a turret there, which you can take out. Right on the opposite hill, there is another turret, which should also be blasted. After doing this, take a look down. You should be able to spot two more Ripper Husks and another positioned on the hill on the opposite site. Take everything out and fly to that hill. Notice the two Reaper Barracks and the guard towers ahead of you. Blast everything up and carefully snipe the Raiks located in front of the gate on the far side of the level.
Be extremely careful, as the Raiks possess magical abilities and are really hard to kill. The Offspring! Seems like Gordon and Bennett have messed things up. Timmy Time for Baz to sort this mess out, then. The mission is simple: kill the offspring. Start by ordering the Meccs to attack the Offspring. This will keep the beasts busy and allow you to head to that conveniently positioned guard tower in front of your starting position and snipe at the Offspring.
Three or four shots from the Sniper Gun should do the trick. If you prefer another approach to the matter, then head on to the pit where the Offspring are playing happily and Machine Gun them.
Remember that they cannot be harmed unless shot at their weak spot in their stomachs. If you decide to kill them from a close range, then look out for their spinning attack, which deals damage equal to almost half your health.
Also keep an eye out for their other attack, the one that launches a ball of green flame on you. It might be a good idea to keep the Offspring focused on the Meccs, by ordering the Meccs to attack every few seconds, while you snipe at the Offspring. If you check the map at the beginning of this mission, you will see that the place you are heading is on another island and that the sea that separates the two stripes of land is too big for you to cross using your Jetpack.
What you have to do next is to head over to the island closest to the one you are on not the one with the Fortress on it. Once there, take out the sniper in the tower in front of you and then climb the hill and take out the four Ripper Husks. Once you are done with this hard works, fly to the farthest side of the island and take out the turret that launches homing missiles, as well as the sniper on the tower.
Then carefully make your way to the next island better snipe at those turrets and the sniper before setting foot on it and visit the Gift Shop, if you need health.
Then do the hard work of destroying the remaining turrets which are not few and the Reaper Guards again, not few of them and head towards the Fortress. You should check for any remaining turrets along the perimeter of the Fortress and head towards that platform that you can see jutting out of the main building.
You can go there more easily by flying from the top of the hill right in front of the platform. Walk inside the Fortress and the mission is finished. A different way to end this mission without wasting a single bullet: At the beginning of the mission take the Jetpack Upgrade and head straight to the island with the Fortress on it simply fly towards the Fortress. You will fall into the sea, but swim around until your Jetpack recharges and fly again.
Once on the island, evade any homing missiles coming your way and head straight to the platform of the Fortress. You have just finished the mission without firing once! Quite a simple objective. You start just outside the area where the Charger is. Ignore it for the moment and concentrate on the Rippers. Kill the stupid creatures with some help from your buddies who are now four and then turn to the Charger itself. Set the Meccs on it and position yourself in the middle of the area.
Wait until it stops running and starts charging it'll stop running in circles and it'll move to the center of the area and move so that you intercept its course. Move backwards you don't want it close to you waiting for it to open its mouth and, once open, shoot inside it. If you happen to have a Missile Launcher on you, it only takes two shots from it. It takes two or three shots from the Sniper Gun and many shots from the Handgun.
Kill the beast and get ready for some base building. The Battle! This is it! The last mission of the Mecc campaign. Not a hard one, though. Let's start by getting an overview of the area. You begin in the middle of the area where the Charger used to be. This will be the area where your base will be built.
As you can see, it is open on four sides. The Pub, the house next to which stands Borjoyzzee, is where you'll be bringing your Smarties. Start by going to the direction opposite of the Pub. You should cross a gate and find 'Joyzzee's robot next to his boat. Continue left and after a few seconds, you will find yourself in a Smartie village. Kill the Reaper sniper and the Rippers, move close to a Smartie thus allowing him to latch on your back and return to the base.
Walk over the Smartie pad and you should see a video about Vimps. Go back to the Smartie village, grab another Smartie and kill the four Vimps roaming the area to get 12 pieces of Vimp meat. Go back to the base and "deposit" the meat and the Smartie. Now go to the Build pad located further from the Pub and start creating a building you will eventually have to create everything to successfully complete the mission , preferably walls. Repeat the Smartie-Vimp gathering process until you see the video that shows the robot warning you for an upcoming Reaper attack.
Place the Meccs in the front gate or the opening opposite the one with the boat and kill any Reapers you can see. Be warned that if you allow the Reapers to enter the base they will not only destroy the buildings, but they will also kidnap Borjoyzzee you will hear a message telling you so. In case that happens, you must quickly find the Reaper who has Borjoyzzee, kill him and get the old Smartie back to the base. After successfully countering the Reaper attack, you should go for more Smarties and Vimp meat.
You can have up to ten Smarties in your base, but I suggest that you only have four they are more than enough, because no building requires more than four Smarties to build. Keep an eye out for those flying Reapers.
They launch rockets at you and your buildings. Use the Proximity Missile Launcher against them and order an attack by the rest of the Meccs. Continue building preferably the shield generator first and then wood and stone walls until you run out of Vimp meat. Time to look for another place where Vimps can be found.
Exit your base through the front gate and keep moving forward along the shoreline. After a few seconds, you will be able to see a Smartie village in the distance. Exactly to the right of the village, there is a place where Vimps are running happily. Snipe at the turrets on the nearby hills you are getting closer to the enemy base now , kill any Rippers you may encounter, then grab a Smartie and kill seven Vimps to get the maximum of 20 pieces of Vimp meat you can carry.
Return to the base and continue building. You should now have four Smarties, so keep supplying them with Vimp meat and keep countering enemy attacks until you can build the Party House it appears as a building with a question mark in front of it in the Build pad. I would build this one as high from the ground as possible. Build them and you will be able to enter through the one and exit through the other. Build just outside the gates for maximum efficiency.
Build them on a high spot, preferably on the hills surrounding your base. To build these structures, enter the Party House the same way you would enter a Gift Shop and assign the job to a Smartie by left clicking on the structure you want to build, then left clicking on the Smartie.
When you are outside the Party House, with the Smartie on your back, go to the location where you want the structure built and press the "Drop Party House Smartie" button "X" by default.
The structure will be built immediately and you will have to return the Smartie to the Party House. Secondly, build a mine shaft somewhere safe, inside your base for example, and another as close to the enemy base as you can get. There is a hill on the right side of the enemy base ideal for this. Once the shafts are built, build a Mini-Shop next to the shaft located closer to the enemy base. After that, go to the enemy base and start destroying everything turrets, Reaper Guards and Reaper Barracks.
Once the area is clear, pass through the shaft, go to your base and pick up the Pop-Up Bomb. Go back through the shaft to the enemy base and head towards the huge building. You guessed right! This is the Army Barracks! Place the bomb in the middle of the building and make a run for it. Watch the building explode and take a break, because you have just completed the Mecc campaign!
This is Delphi's first mission. You begin the mission located in front of Yan. Look out for the gateway with the red light above it and move towards it. Before you can cross the gate you must kill the three Rippers coming towards you. Use the sword on them. Proceed through the gateway and continue forward. You should be able to see a small pond right in front of you.
There are Rippers located on both sides of it. It doesn't matter which way you choose right or left ; both ways lead to the same place. Kill the Rippers and continue forward. Kill the Reaper Guard and cross the next pond. Kill the Reaper Guard on the hill to the left and keep following the water, until you get to an area with a small island in the center of it.
Move close to it in order to "pick it up" and go back the way you came. Walk close to Yan to finish the mission. This mission is a lot like the previous one same objectives - different area. Again, go through the gateway with the red light. You will find yourself in an area with a pool in the middle of it. Take out the Reaper Guard on the tower to your right and kill the Rippers and the other Reaper Guard running about.
You can swim in the pool to regain your health, if you need to. Follow the road up the hill and carefully destroy the Reaper Barracks preferably using your Hellfire Bow - it takes around 10 shots from it to destroy the Barracks. Kill all the Reaper Guards in the area and have a quick bath in the pond if you are low on health.
Can you see that enormous building on the top of the hill? The Smartie you're looking for is located right in front of it. Go there and either walk close to it or use the Bubble Spell on it to capture it. Return to Yan to proceed to the next mission. The Power of Turbo! You now have the power to Turbo! Think of it as Delphi's equivalent of the Jetpack. Simply target the place you want to go and press the right mouse button to get there.
Now, to find Yan. Remember the enormous building on the top of the hill of the previous mission? Turbo or walk your way there and continue along the path leading on the top of the hills. After a few seconds, you should be able to spot a gateway and a Gift Shop. Hover over there, kill the Ripper guarding the area and grab the Sniper Bow and the new spells from the shop the available spells are Cluster, Teleport and Shrink - description of each spell can be found in the section devoted to Sea Reaper equipment.
Once you are done, hover to the next small island, look carefully for the Raik located on the big island ahead and snipe at it. Raiks are generally really tough to kill, so don't be surprised if it takes shots from your Sniper Bow.
Remember: The sword is also effective at close range. Head to the top of the hill, where a Smartie village, as well as a Reaper Barracks building can be found.
Destroy the Reaper Barracks for fun and kill all the Reaper Guards for the same reason, then talk to Yan. Mission accomplished! The objective is simple: Kill everything. Head back to the Gift Shop it's two islands away from your position in the beginning of this mission. The island close to the Gift Shop provides an excellent sniping point.
You can either finish the mission by hovering down to Yan's house and hacking everyone up, or by sniping at them from any of the surrounding hilltops. If you decide to snipe instead of hack a wise choice, if you want my opinion , simply utilize your Sniper Bow and kill the nine Reaper Guards one of them carries a missile launcher. It shouldn't take more than two shots to kill each Reaper or one of you aim for the head and you can always replenish your ammo by entering the Gift Shop nearby.
The mission will automatically end once you kill the last Reaper Guard. This is the first of Delphi's base-building missions Yeah, that's right, there's more, people! The area is the typical base area: closed on the four corners, with some buildings ready at the beginning of the mission.
These buildings are the Build Base Platform exactly the same as that of the Mecc campaign and the Persuader. Delphi also uses Smarties to build her base, but she does not kill Vimps for their meat. She kills them for souls. There is a limit of souls Delphi can "carry" and that is represented by a bar in the middle of the spell selection menu the one on the lower left corner of the screen. When the bar reaches the top, Delphi will not be able to carry any more souls. That is when the Persuader comes in.
The Persuader is where Delphi stores the collected souls. To deposit souls, simply stand on the pad in front of the Persuader. The Smarties will then sit on the Persuader and will be made to obey to any commands you will be able to control them and order them to build.
Note that souls can also be obtained from dead Reaper Guards, but obviously not from constructs. As you can see, gathering souls is not that difficult in Delphi's Base-Building missions.
Simply kill a few Vimps at the beginning of the stage, and then keep killing enemies and, occasionally, some more Vimps. Your base is close to two small Smartie settlements. One is located almost next to the base.
You can get there by exiting the base through the front gate the one opposite to the "sea gate" and look to your left. The Smartie village is seconds of flight away.
This base can provide you with Smarties and Vimps, as you can spot a group of Vimps running around merrily close to the Smartie village. The second Smartie village is right ahead of you, when exiting through the front gate of your base. The same rules apply to this mission, as they do in the Mecc Base-building missions: 1. The Tornado spell only becomes available after building a Party House. You lose if the enemy kidnaps Yan and takes him to his base.
You must follow the "gather souls - deposit souls - build - defend" circle. Once built, it grants access to a Reaperski and some power-ups such as Turbo packs and normal and homing missiles. To summon the Sea Monster, choose it from the Party House menu as you would any other building and then activate the power pressing the Drop Party House Smartie button. After that, you will watch a small cutscene showing the Sea Monster emerge from the sea and once that is finished a counter will begin to count down to zero.
In this time, you must reach the spot you want the Monster to attack should be close to some Sea Reapers and when the counter reaches zero, the Monster will launch a fireball towards that location. You should probably head away from that direction, because getting caught in the fire will not be any fun.
You are now ready to destroy the Barracks. The location of the building is marked on your map. In case you don't want to check the map for some weird reason, the building is located beyond the Smartie village that is closest to your base. Simply keep heading towards the mountains and you should spot it sooner or later. Alternatively, go to the Smartie settlement that is located ahead of your base and move left, following the mountain range until you find the Barracks.
For those of you who want a strategic approach on how to finish this mission, you can follow a similar course of action as the one suggested in section E. After that, walk into the Party House and order a Smartie to build a Portal. Build that in a spot you have access to, preferably somewhere inside your base, and return to the Party House.
Order yet another Smartie to build a Portal. Next move to the Reaper Barracks and find the hill with the Smartie House on top of it it's right in front of the Barracks. Build the Portal there. You can now return to the Party House in case you need healing or spells, although you shouldn't need any. For the extra cautious players, I suggest building a Mini-Spell Shop on the hill, although it will probably prove unnecessary.
Once you feel ready, move closer to the Reaper Barracks and cast the Tornado Spell. It might take you a couple of attempts before finding the right spot, but you will eventually destroy the building and move on to the next mission. The Reaperski! Walk through the gateway with the red light it's right behind the Army Barracks you destroyed in the previous mission and follow the path through the mountains. After a while, you should reach a clearing. Right in front of you is located a sort of trap: a large pit containing two large Rippers with a ceiling made of metal and spikes.
Try not to fall inside, but don't worry if you do, because you can easily hover up again by targeting the ground close to the surface and hovering up there. Just left of the pit is yet another area. That is where the Reaperski is located. Enter the Gift Shop if you are in need of spells, health, weapons or other items and, once ready go down and kill all Reaper Guards, destroy the Reaper Barracks and the turrets and then head for the Reaperski.
You can use the Reaperski by simply walking up to it, pretty much like you use a Gyrocopter. Alternatively, you could simply head for the Reaperski without killing anyone. A much easier, faster and stealthier method.
The Reaperski Escape! You can also use the mouse to steer the Reaperski, but it is something I do not recommend. While roaming the seas of the Island, you will come across three different kinds of power-ups floating across the water surface. These power-ups appear in your weapon slots. You can change between the normal Missiles and the Homing Missiles by pressing the "Q" button and you can fire using the Left Mouse button again using the default key configuration.
The mouse is used for targeting and that is why I don't recommend using it for steering. As for the final power-up, the Turbo Pack, it is not directly accessible that means you cannot select it using the "Q" button , but you can use it by pressing the Left Mouse button to get an extra boost of speed something like the Nitro of the Jetpack. All three power-ups come in quantities of five. Also remember that while you are on the Reaperski the health bar indicates the health of the Reaperski and not Delphi's.
After that quick lesson on Reaperskis, let's concentrate on the mission at hand. The path you have to follow is simple. There is no way of getting lost or following a different path, so I will not describe the way you must go. Keep following the sea path through the mountains until you come across the first Ice Wall blocking your way.
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